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Fallout 3: interview with NMA

By Heath | September 7, 2007 at 6:47 pm

No Mutants Allowed recently discussed Fallout 3 with Pete Hines of Bethesda.
Sample:
NMA: What kind of m?l?e can we expect, something like Oblivion?

Pete Hines: It’ll be quite different than Oblivion. A lot of the focus on combat here is for ranged combat, because you really have to take guns into account, and it’s different from just swinging a sword. A lot of time is spent on balancing ranged combat and AI tactics.

NMA: Is there more to supermutants than meets the eyes or are they just the evil enemy?

Pete Hines: There’s definitely a backstory. Actually, people have been discussing this a lot, “what are supermutants doing on the East Coast,” while the reason is a pretty good and simple one. We’re kind of surprised nobody has figured it out yet.

NMA: Will you be able to finish the game without killing anyone?

Pete Hines: We don’t know yet. We’re trying to make it so that you have options to use stealth or dialogue. The lead designer of Fallout 3 is Emil Pagiarulo, who worked on the Dark Brotherhood questline in Oblivion and on the Thief games. He has a lot of experience with using stealth to solve problems. But obviously, when you’re talking about supermutants, dialogue really isn’t a viable option. So I can’t really say whether or not you can finish the game without killing anyone, but implementing alternative paths is very important for us.

NMA: Is the game fully voiced? If so, won’t that limit the amount of dialogue?

Pete Hines: Yes, the game is fully voiced. But it won’t really limit the amount of dialogue, because unlike Oblivion, we only have a couple of hundred of NPCs here, and you can really put in as much dialogue as you want when you have so few NPCs without hitting any limits.

Read the full interview at this link to No Mutants Allowed.

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