Joined: 24 Nov 2011
|Posted: Thu Nov 24, 2011 8:52 am Post subject: Making the" Ultima RPG Game"
|I really just have to get this out. I have been thinking about a game like this for Years and haven't seen one even close. If you have any new ideas, I really want this to be a place to discuss Making the Ultimate RPG.
I have played a FEW RPGs. Mostly because I can't find one that I really really like. I think an RPG should let you do what ever you want, within reason, and allow you to play with the whole world. So I really only like Non story driven games and more of the MMORPGs style. However I have a hard time finding one that has really good NPCs and in depth upgrades. Also I can't stand people who monopolize on the game because they have nothing better to do and ruin it for me and other "casual" players. The things I like in RPGs:
Customizing your character- From your facial features to your body still, from your close to your weapons. I like being able to make every bit of the character me. It sucks that some games play really well but I kinda want to be in the game. Running around and letting people see my face, or maybe a really jacked up face just to throw people off .
On the Spot Experience- I like getting better with the things I am using. I like to see games that allow you select abilities or skills that you want to have and better them as you use them. It never made sense to me that I would be killing monsters and dragons and things and "ALL OF A SUDDEN" I know how to throw fireballs or super jump or whatever like an expert.
Multi-class-I use to play D&D. Way back, and I like to multi-class. Its fun. The way my friends and I played was, you were limited by your Ability Scores not your class. Become who you want to be within the confines of what you (your character) can do not the confines of your class. A Mage can't wear armor or weld a sword? Or a Warrior can't steal or sneak? I would like to see a game that you just did thinks and if you were successful enough you became proficient in that ability. Simple right? I would like to see a game where you can have two classes. Primary class and Secondary working class.
Primary Fighter class-Warrior, Mage, Thief, Rouge. This is the class of character you play while you are online.
YOU CANNOT LEVEL YOUR CHARACTER WHILE YOU ARE OFFLINE. I will explain that in a min.
You start off with skills you can work toward and play fairly the same way you would any other typical RPG. Or you can take your fighter and learn how to play music that charms people. Or learn magic from the school of mages, ect. you get it.
Secondary working class- Lumber Jack, Miner, Armor, Leather Smith, Black smith, Baker, carpenter, siege weapon builder, wagoner, wagon builder, Stone mason, ect. This class builds your world. Everything everyone does helps build the world. Lumberjacks cut the wood barter or sell it to the carpenters or wagon builders. The farmers sow and reap the fields for food for the village (I would imagine that they would either have a market shop or they would sell it to the market shops and inns.). This class is the only class that can gain experience while offline BECAUSE the experience gained while your character is an NPC only goes toward the Working Class. You can play as the secondary class while you are on or off line. Your secondary class skill and abilities NEVER effect your Primary Fighter class. You want to have your NPC take jobs while you are off line. So you set criteria for you character to follow (how long will the job take, how much you will charge. materials required. ect.) This will help populate the world. Ever player is an NPC. Shop keepers, House builders, Miners there are no NPC that are not actual players.
Destruction-I like destruction. I'm the kind of guy that would hack a tree down with my sword if I could. Dig a whole and make it a house. Thats why I love the Frostbite engine developed by EA Digital Illusions CE and the Red Faction Games. I would like to see a game that you can destroy everything. Trees, Chairs, Walls, Doors, Glass, EVERYTHING. (that's why everyone has a secondary class to rebuild everything.) Miners and Lumberjacks could actually destroy the landscape permanently as they harvest their resources, until a natural disaster changes the world or something like that.. Trees grow back and grass grows, eventually. Carpenters and Stone Masons build the buildings and fortifications. Siege weapon builders build the things to destroy the buildings and fortifications.
Interactions-Nothing is off limits the players have to develop government and law. Being able to exist in this world is up to the players. Fighting monsters that threaten the world and the players in it. Players can use skills and tactics that will create the interesting political environment by plotting assassinations, hits, buying politicians and all the cloak and dagger play you want. Create your own kingdom in a Mountain so when you are defeated it becomes a dungeon. Caves hold Freakish monsters almost impossible to kill. There an no limitations to what you can do. I like Fables buying houses and shops idea and I really like how Skyrim does it. I think it is a great source of income and for me Makes me feel a little more like I'm part of the world and not just a 3D rendered avitar running around pointlessly killing things just to progress the story.[/u]
Graphics- They are really important. I have a hard time playing older games that I remember being epic because i can't see whats going on anymore. I guess I'm spoiled. I love love love nice res. I don't like cartoony graphic or supper clean 3d rendering. I like dirty real graphics. I do however appreciate very artful graphics. But for the most part I like the blood, sweat, and dirt of combat and peasant living.
Like I said. If you have any new ideas, I want this to be where fans and players create the best game, even work out the problems and concepts to Making the Ultimate RPG.
Last edited by Savage Wolf on Thu Dec 01, 2011 6:27 am; edited 1 time in total