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Turbine takes Lord of the Rings Online into free territory

 
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NR
The Great White Bear of Sunflower Street


Joined: 31 Aug 2005
Posts: 7614
Location: Japan

PostPosted: Mon Aug 23, 2010 3:16 pm    Post subject: Turbine takes Lord of the Rings Online into free territory Reply with quote

http://rpgland.com/news/turbine-takes-lord-of-the-rings-online-into-free-territory/
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Acend
Will date your daughter


Joined: 06 Mar 2006
Posts: 3051
Location: Houston, TX

PostPosted: Mon Aug 23, 2010 3:59 pm    Post subject: Reply with quote

is everyone jumping on the free to play bandwagon now or just the dying MMOs?
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J.L.Jones
I'd like to see this


Joined: 21 Jun 2006
Posts: 2084

PostPosted: Mon Aug 23, 2010 4:54 pm    Post subject: Reply with quote

You say that as if they're mutually exclusive.
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NR
The Great White Bear of Sunflower Street


Joined: 31 Aug 2005
Posts: 7614
Location: Japan

PostPosted: Tue Aug 24, 2010 1:27 am    Post subject: Reply with quote

Acend wrote:
is everyone jumping on the free to play bandwagon now or just the dying MMOs?

I think the hybrid F2P/subscription service is the wave of the future for MMORPGs. For almost any of them, there will be some people willing to shell out a monthly fee, but unfortunately for so many former workers-on and players-of dead MMOs, they didn't think of this before their favorite games went down the (series of) tubes.

It's good for just about everyone:
+The makers of the game make money from subscribers to premium services.
+Above-mentioned subscribers get the treatment and lack of limts they feel they deserve and/or are willing to pay for.

+The casual players can play a game, but without a subscription fee, don't feel like they're throwing money away by not playing. Instead of playing for 3 months and burning out (or shying away from it altogether), they can play a game for a long time and during such, perhaps spend some cash on optional things.

+The makers then make money from those players buying items and upgrades once in a while. Sure, not all of them will, but studies repeatedly show that a hell of a lot of players do. So much so that these free-to-play, how-the-hell-could-this-be-profitable games still rake it in with their cash shops. The most popular recent case of this probably being the one the article mentions from last year, D&D Online going from almost dead to very healthy and thriving, and raising its profits 500% by switching to a free-to-play model.

+The players involved get to enjoy a game with an actual population, instead of Asheron's Call 2.
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