Breath of Fire V: Dragon Quarter
Playstation 2
Reviewed: 6/7/03
Capcom once again presents to us another
installment to the beloved Breath of Fire series with Dragon
Quarter. But this game is much different than its older counterparts.
When you first play the game, you'll think that the creators woke up
one morning in "PMS" mode. Dragon Quarter's game has a much
darker look. The story starts off with two friends, Ryu and Bosch, on a mission to
guard some cargo being transferred by train. The two friends get separated
when the female warrior attacks the train with a rocket launcher and
it drops down into darkness with Ryu on it. Not knowing where to go
and what to do next, Ryu runs into a mysterious girl (Nina) that is being
held captive by a genic (the evil monsters in this game) He volunteers
to save her and teaches the monster a lesson. What happens next? Well, play the game and
see for yourself!
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"Let's kick some
butt!" |
From BoF I TO IV, capcom
has used the traditional RPG style in this series. But now in Dragon
Quarter, the developers of this game decided to go another path. Dragon
Quarter uses a RPG method similar to such games like Evolution,
in that the main hero is put into a 3D world with the setup mainly being
like a dungeon runner. But this game is not like your typical runner.
It is loaded with a lot of new gameplay mechanics. All the genics are
on screen and when you slice, kick, or shoot at them first you get the
first turn in battle. The battles in this game mimic games like Parasite
Eve. The camera is placed in an overhead view and everyone looks
smaller. Here is a list of the new things implemented into the game:
[APS] Active Points System:
In Dragon Quarter this is the core of
the battle system. Master this and you'll be unstoppable. In battle
you have a specific amount of AP, and this determines what moves you
can do and how much times you can do it, even how far you can walk.
As you plan a strategy of attack the AP drains until it reaches zero
off of every command you take. All the players have three sets of moves
that vary in strength and take up 10, 20, or 30 AP depending on attack
chosen. When you chain together certain attacks you can implement combos
that do extra damage or status effects. Learning to master that can
make you really damage the bad guys.
[PETS] Positive Encounter & Tactics
System:
Not a lot to explain here. But it is
a very important part of the game. This is your radar system on the
map. The white glowing zone around you can locate if there is genics
close to you.
 |
From the opening movie |
[SOL] Scenario Overlay System:
This system boosts the replay value
through the roof. At certain points of the game during cinematic's the
word "SOL" flashs. This indicates that there is another hidden
cinematic scene happening at that same point. The only way to access
this is by going into the options menu and picking "give up"
then you can do a SOL restart and play from your last save point to
unlock the new cinematic cut scene. Another way to do it is to pass
the game and then restart the whole game with a SOL start and watch
the new cinematic's unfold. This system makes the player learn more
about Dragon Quarter in detail but can be a very tedious process.
[D-Ratio]:
What's this mean you say? Well when
Ryu begins his quest he has a D-Ratio of 1/8192. This is looked at as
a status. Kind of like a class system in skill. People look at this
as how skilled you are depending on how high you're D-Ratio is. In Dragon
Quarter every time you pass the game your D-Ratio rises and this gives
you access to different parts of the areas you explore giving you a
different feel each time through.
[D-Counter]:
This is a timer that Ryu gets for his
dragon form. The sad news about Dragon Quarter is the fact that Ryu
has only one dragon form...how silly is that? Also every time you transform
into this dragon identity your D-Counter raises which is a bad thing,
not a good thing. Even though the process is pretty slow, when the counter
reaches to one hundred percent you lose. There is also no way of slowing
down or stopping this process meaning you have to rush threw the game
at an considerable pace or else. Ryu's dragon form is unstoppable but
it raises the D-Counter every time you use it so the game actually makes
you not want to use his powers for fear of making Ryu completely insane,
and losing.
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You see! Now he's mad!! |
Breath of Fire: Dragon Quarter has some nice visuals. The opening CG anime cut-scene
is very cool looking and opens the game with a bang. But in the graphics
department that's the only part that really shines. The game itself
is really dark. So the worlds don't really explode with excitement and
color because of the settings of the game and where it takes place.
Since you're in an underground world with no sunlight, there's not too
much to expect for bright and detailed landscapes. The characters in
dragon quarter are Cell-shaded and have nice outfits but because of
the darkness in the game it doesn't shine too well. The music in this
game however matches the environments quite well and serves as a great
background tune. It helps out in setting the mood for the game really
well.
Dragon Quarter is an RPG you should certainly check out. It brings
out a welcome change to the BoF series, with innovative features and
loads of replay value! If you know Japanese check out this official
Japanese site. Unfortunately I don't but the pics there are very
cool.