.hack//Infection
Playstation 2
Reviewed: 5/27/03
.hack got an aweful lot of .hype before its release. I for one,
was mighty excited to get this game. However, in the end, I was left with
somewhat of a bitter taste, as the game was not everything I had hoped
for.
Infection begins with Kyte,
the game's main protagonist, being introduced to The World's gameplay
by his friend, whose player name is Orca. After only moments of play, the
two are attacked by an unrealistically powerful monster, who alters Orca's
data, and sends his real-life counterpart into a coma. A mysterious girl
in white (on the cover) gives Kyte a special weapon, allowing him to perform
two forbidden abilities. Data Drain alters an enemy's data and Gate Hacking
allows access to locked areas, and the potential to override system administrators
who get in his way. Ready to kick ass, the player begins a quest to figure
out what is going on in The World.
.hack//Infection does a commendable
job of simulating an MMORPG. The World's community has an active
message board, and the game's desktop interface is excellent. Kyte will
get emails from his party members, among other individuals, about serious
topics as well as silly anecdotes. Checking this board is an important
part of the game, as it will often have information regarding good side
quests, or tell where to go in order to advance the story.
 |
Data Drain looks painful to
perform... |
But .hack's MMORPG simulation
doesn't come without its flaws. The most memorable of the inaccuracies
appear in battle. All too often, one of Kyte's comrades will completely
defy logic, whether by doing something ridiculously stupid or by not doing
anything at all. Some examples that come to mind are total ignorance of
special situations. For example, if an enemy is listed as immune to physical
attacks, meaning any regular attack does 0 damage, that won't stop Black
Rose from endlessly swinging her sword at the foe. She'll even say to you
"It looks like it's immune to physical attacks," while she's swinging at
it! How retarded is that!? In addition, the mages, called "wavemasters"
in The World, will often sit idly while the battle rages on. Fortunately,
the player can issue special commands to the other two party members, which
can make up for some of the lame A.I. Broad orders such as "Magic!" are
available, on top of the ability to designate the exact skill you want
a team member to use. Again, though, there's a problem with this. If you
give the "Magic!" command, your characters just use any old spell. There
might be a fire-based enemy that would be stricken down by a good water
spell, but the clunky A.I. will have a mage use a fire spell instead, which
gets the team nowhere. So in almost every important battle, players will
have their hands full with controlling Kyte in addition to wading through
a slew of menus to ensure that the other crew members don't do anything
stupid.
Continuing through the game's flaws,
we arrive at how the game sometimes radiates an overall incomplete feel.
Although mostly small, many things seem to interfere with this game's potantial
quality. One thing that comes to mind is the way the characters never shut
up. Maybe I'm picky, but it's pretty annoying walking around with dudes
that are constantly repeating phrases like "Have you found any Aromatic
Grass?" and "Kyte, you're amazing," and "Aaaagh! Pleez cure MeeeEEee! XO".
Not only is that slightly annoying, but it clogs up the screen. Another
thing that wasn't given enough attention was the trade system. Kyte is
able to trade any item in his inventory with other players in The World,
including his own party. The problem in this system is that while players
have a ton of items to offer, very few are selectable to receive. This
is understandable with players that have nothing to do with the plot, but
when you can look in Black Rose's inventory and see a weapon that would
be good for Natsume, but the item doesn't appear on the list of items she'll
trade, some mild frustration occurs, because there is no way of asking
her for it.
 |
Black Rose won't be takin' no
jive. |
These flaws are all much more tolerable
than I make them sound, though, and despite the incompleteness, I did overall
enjoy the game. Take my words as warning, but don't let them completely
turn you off from the game.
To .hack's credit, the game
looks very nice, indeed. It is obvious by looking around the anime-like
world that the creators got what they wanted. The character models are
gorgeous, and while the dungeons are lacking in detail, one must keep in
mind that they are imitating MMORPG dungeons, which are notoriously bland.
The sound, on the other hand, falls
right in the heart of mediocrity. The sound effects are few in number and
quite simple. The soundtrack features very few good tracks, and I found
myself turning on my CD player during dungeonplay. Not necessarily BAD,
but far from impressive.
The gameplay is quite unique and
engaging. After logging in from the desktop, players enter a server's "Root
Town." From there, other party members can be summoned and items can be
purchased/traded. Each Root Town has a Chaos Gate, which is the center
of transportation in The World. From these gates, players can either
hop to a different server (of the two that are available), or head for
a game field. The type of field that players warp to is determined by a
set of three "Keywords." One selects any three words to make a field that
will be generated using the properties of each word. Upon arrival in the
field, players can enter a dungeon. Usually, the story moves along by Kyte
finding a set of Keywords by email or on the boards that lead him to where
he needs to go. For instance, someone may send an email saying "On the
Delta server, come to 'Itchy Lucious Burger.' I think I know what you're
looking for." Next time players log into The World, that word combo
will be on Kyte's "Word List." While the system may not sound stellar on
paper, it is very addicting after a short adjustment period.
 |
Log In |
What hurts the most is that the game
ends without feeling like it's over. I realize there are four volumes,
but this game's ending is SO inconclusive, that it barely feels like chapter
1 is really over. The fact that this "series" is more like one big, $200,
four-part game is unsettling, but that can't really be counted against
the game itself. The unsatisfied feeling at the end, however, does indeed
take away from the score. The fact that data can be carried over into volume
two is a true blessing, because there would otherwise be almost no reason
to play Infection.
On the bright side, the game does
include volume one of the .hack//Liminality anime series, which
takes place in the real world. To clear up any confusion, .hack//Sign
comes first, while the games and Liminality happen simultaneously,
six months after Sign's ending.
When all is said and done, .hack
is a pretty good game that had so much more potential. Perhaps later volumes
can perfect the formula.