On April 20th, a full ten years after a sequel was first announced, Mother 3
was released in Japan. The first game in the Mother series never saw these shores, while its second installement is better known as EarthBound
in North America. As is the case with many games that have a rough time crossing the Pacific, this series is pretty unique in the realm of RPGs. They usually
consist of strange journeys with psychic children foiling evil alien
plots, all wrapped around a creamy and traditional Dragon Quest
center.
Mother 3 begins with a boy named Claus waking up on his grandfather's
farm, then his brother Lucas calling him out to play. After a brief and
well-integrated tutorial of the game's basic systems, the children and
their--wait for it--mother go off to eat their favorite player-named food item.
Meanwhile, back at their home in Tatsumari Village, their father is
occupied with a forest fire that appears to have been intentionally
set by strange men in pig masks. (If there should be an English tanslation of this game, the crime will hopefully be credited to Manbearpig.) After the smoke has cleared, he must
find out what has happened to his family.
This beginning has already set a somewhat different tone from the
other Mother games. One of the criticisms of the series in the past
has been the tendency to lack a very solid plot, with little strong
driving force behind the action. Mother 3 is very different in that
respect, with the framework of a detailed plot already appearing.
The series uses a traditional Dragon Quest-styled battle system with
turn-based combat displaying inanimate sprites. The swirling,
mathematically generated patterns for battle backgrounds return from
Mother 2 (Earthbound), as does the ability to see enemies on the screen before
engaging them. There are no random battles to be found here.
However, Mother 3 mixes things up even more by introducing a type of
"timed hits" system. This system is unique in that the extra hits are
performed by tapping the A button to the tune of the battle music. Up to sixteen
hits can be scored in this manner, and it can take much practice to
get used to. Once mastered, however, it is very addicting.
The graphics are very much in line with the series style, being simple
in design with bright colors. Animation is very fluid and facial
expressions are quite well done, conveying the emotions of the
characters effectively. The music has been a bit of a mixed bag.
Most songs, and escpecially the battle music, tend to be short and
catchy with varied styles. This fits right in line with the timed
hits system, and there are a huge number of battle tracks in the game.
Mother 3 will probably please the hardcore Mother fans with its
classical stylings, and might even garner a few new ones with its more
structured plot. No English translation announcement has been
officially made at this time.