Skies of Arcadia Review
Dreamcast
Reviewed: 2/22/03
You often hear the phrase "few and far between" to describe releases of
certain great games. With Skies of Arcadia, it’s more like "Once
in a lifetime."
Never before have you played a game like Skies of Arcadia (not counting
the game itself). I can guarantee it right now. Let's start,
as logic would suggest, from the beginning.
The setting places you in a world of air. Just air. The only
landmasses are islands scattered around the world. Naturally, this
calls for an airship. Perfectly fitting for an air pirate such as
our hero, Vyse! You take Vyse and his air pirate friends all over
the world on a super-unique RPG quest. You even gain the ability
to customize a ship, base, and crew of your own made up of people you meet
in SoA’s gorgeous world!
 |
Every air pirate's gotta have a signature pose. |
So what is this quest I spoke of? What starts out as a good, clean
adventure eventually turns into your classic "Evil Empire vs. Young Renegades"
plot. Don’t let that turn you off, because SoA’s version of this
concept can dance with the best of ‘em! There is good execution,
memorable characters, and nice twists to move this story along. No
flaws in that department.
You can’t have an RPG without battles (accounted for in the ‘gameplay’
category), and this game AGAIN steps up to represent. There are two
battle systems present: hand-to-hand and ship-to-ship. Both are amazingly
well done. The land combat has what you’d expect: Attacks, defenses,
magic, and special abilities. But where is throws you a curveball
is that your all spells will only cost 1 m.p. "Wow," you say, "I
can slaughter the enemy!" …Sit down, Jimmy. Your party has
a collective "spirit pool." Spells and Super Moves will all consume
a given amount of Spirit Points, which gives these battles a very unique
element of strategy. System #2 is the airship combat. You can
take different, situational strategies, and even give your crew commands
(once you obtain a crew). You can equip your powerhouse with a slew
of different cannons, armor, accessories, and torpedoes, making for much
customization. The ship battles are hard to describe without actually SEEING
them yourself, so I’ll save the space and just say that they may be a bit
long sometimes, but they rock.
You also can’t have an RPG (at least not a good one) without an occasional
option of how to respond to questions and comments. Arcadia’s approach
to this element rewards the best answers with a “swashbuckler rating.”
The more of the optimum (meaning heroic-themed or noble, good-guy-esque)
choices you make, the higher your rank will get. This can sometimes
affect the way people react to your presence, and other such neat things.
I’m a fan of a solid overworld, and Skies of Arcadia’s is one of the best
I’ve ever “been in.” Being set in a beautiful sky, how could you
go wrong? The graphics here are just marvelous. Just looking
at them, you get the satisfied feeling that the art director achieved what
he was trying for.
I could easily take up pages and pages with an all-aspect-inclusive review
of this instant classic, but long reviews just get boring. Suffice
it to say that Skies of Arcadia brings more to the table than the majority
of other RPG's, across all systems. You could say that this game
has it all: solid gameplay, unique dungeons, interesting towns, cool battles,
memorable characters, good music, and two very lovely female companions! With all that and more, Skies of Arcadia is staring perfection
right in the face....