Star Ocean: Till the End of Time
PlayStation 2
Reviewed: 6/15/05
On July 19th, 1996, a Japanese developer by the name of tri-Ace saw
fit to create and release one of the most advanced games available on
the SNES. This game was known as Star Ocean, which unfortunately
never saw an official American release. This game featured impressive
graphics and had a number of voiceovers. Fortunately, its sequel,
Star Ocean: The Second Story, was deemed fit for US shores. The
success of these titles spawned a second sequel, Star Ocean 3: Til the
End of Time, which was also released here, complete with all the
extras included in the Japanese Director's Cut version of the game.
Set in the same universe as the first two games, players take on the
role of a human college student named Fayt Leingod, who is on vacation
with his parents and his childhood friend Sophia Esteed. After a
series of events, Fayt eventually finds himself stranded alone on an
"Underdeveloped" planet. Mindful of the Federation's UP3 law of
noninterference, (Star Trek's Prime Directive, anyone?) Fayt is rescued
by the locals, eventually solves a rather large problem they've been
having, and is immediately 'rescued' by two members of an
anti-federation organization, simply to swiftly crash onto another
underdeveloped planet. The rest is, as they say, history. At least
it will be once you play the game.
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You'll be fighting an awful lot of battles! |
Speaking of playing the game (Wow, that was an awesome transition...
*cough*), the game plays much like its predecessors did. The 3-D
battle system is much improved and possibly the best thing about this
game. Monsters are visible on the map so it's possible to avoid
fights with relative ease. The battles are in real-time, and you can
move freely about the battlefield to strike at foes. Attacks consist
of a strong attack, weak attack, special moves, and Symbology, which
is this game's version of magic. Normal attacks can be 'Cancelled'
into special attacks, which can in turn be cancelled into other
special attacks, providing a considerable bonus to damage, beginning
at 175%, all the way up to 300%. The actions one can do are limited
by a 'Fury' gauge. Fury is depleted for every action you perform,
although a few seconds of remaining stationary is enough to restore it
back to full. At 100% Fury, you are able to block most weaker
attacks, though stronger attacks can shatter through your defense and
leave you vulnerable. Enemies are also capable of blocking your
attacks with a full fury gauge, therefore it's important to know which
attack to use when.
One thing that sets Star Ocean 3 apart from other RPGs is MP death.
Once a character is reduced to 0 MP, they die. Thusly it's important
to monitor both HP and MP throughout the course of a battle, as
enemies are able to deal devastating damage to both. There is,
fortunately, a chance that any killing blow dealt to a character will
reduce them to 1 hp/mp as opposed to killing them outright, which is
very useful.
Another handy feature is the Battle Bonus Gauge. This slowly fills up
as you attack enemies, eventually granting certain bonuses at the end
of a battle depending on the type of attack used to fill the gauge.
These bonuses consist of double Fol (the game's currency), an
increased chance for items, bonus healing at the end of the battle,
and triple exp. This bonus stays with you as long as the character
you're controlling doesn't die or take a critical hit, and you don't
reset the game. Additional bonuses accrue as you fight more battles,
and it's possible to have all four bonuses at the same time. In
addition to this, the game adds a Battle Trophy system, which allows
you to unlock extras such as alternate costumes or higher difficulty
settings. Battle trophies can be attained in nearly every way
imaginable, from killing certain bosses within a specific amount of
time to pressing a button in battle many, many times. One drawback to
having battle trophies enabled is that they take up a hefty amount of
memory card space. But getting a trophy for having moved 42.195 km in
a battle is worth it.
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Overlooking a city |
The skill system of the previous games has been far simplified in this
installment, now limited to increasing HP, MP, attack, and defense.
However, item creation remains in tact, with each character possessing
a set score for each creation type, which ranges from smithing to
alchemy to cooking. It's also possible to recruit NPCs to help you
create items, each specializing in specific item types. Characters
are also able to synthesize weapons, making them far stronger than
anything one could obtain through normal means.
Motoi Sakuraba returns once again to compose an excellent soundtrack,
varying from the heavy guitar riffs of the dungeons to the somber
melody of the town of Kirlsa. The voice acting is very excellent, and
fits the characters superbly. The visuals in this game are also well
done, and while not the best the PS2 has to offer, are certainly
better than most. The backgrounds, characters, and monsters are all
very detailed.
After all is said and done, Star Ocean 3 is one of the best RPG
experiences the PS2 has to offer. With a great plot, excellent
character development, superb sound, and deep and addictive gameplay,
Star Ocean: Till the End of Time is a worthy successor to the Star Ocean name.
-Quinton Alexander
Score Breakdown |
Overall 8.5 See our Review Criteria |
Gameplay |
10 |
Story |
6 |
Graphics |
7 |
Sound/Music |
8 |
Replay Value |
6 |