Interview with Nippon Ichi Software of America
There are a lot of Atelier Iris ~Eternal Mana~ questions here. For the record, that game was developed by Gust and published stateside by NIS America.
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RPG LandWhat does the title “Atelier Iris” mean? |
NIS AmericaAtelier Iris simply means “Studio of Iris.” The game is about alchemy and all the alchemic skills are done in a studio, so we named it Atelier (I could never pronounce it correctly). |
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RPG LandHow did NISA come to publish a game not developed by Nippon Ichi? |
NIS AmericaNippon Ichi Software in Japan usually makes 1~2 games a year. For NISA to survive we need more titles. Therefore, we contacted Gust (who develops wonderful anime influenced RPGs) to bring over some of their games like Atelier Iris. |
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RPG LandCool, so I guess that means NISA is going to bring more games to the states from other developers? Can you tease us by dropping a name or two of what you’ve been considering? |
NIS AmericaYes, we will be bringing over Generation of Chaos from Idea Factory for the PSP next. Please expect to see more and more titles from various companies! |
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RPG LandCurious here: how do you go about casting for the English dubbing of the voices in your games? |
NIS AmericaI wouldn’t consider it as an audition, but we would first listen to the various voice actors perform and then decide who to use. |
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RPG LandWe can’t help but notice Makai Kingdom’s name similarity to Makai Wars. Is that the only similarity between the two, or are there more connections? |
NIS AmericaWe get this question quite a bit. Many people think Makai Kingdom is Makai Wars, but it is not. You might find a guest appearance from Makai Wars in Makai Kingdom. However, the stories are not related in any way. |
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RPG LandFinal thoughts on Makai Kingdom: What about this game do you most expect to really impress people? What about it are you most proud of, in the end? |
NIS AmericaIf you are looking for a strategy RPG that can be played for hours, then Makai Kingdom is it. The graphics aren’t as flashy as the latest multi-billion dollar games, but we strongly believe we are making that up with uncompromising game play. |
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