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Crisis Core: Final Fantasy VII gameplay journal final update

By Heath | October 4, 2007 at 11:34 pm

Closing Thoughts.

I beat Crisis Core last night. It consumed 18 hours of my life, but now it is done. Complete. Not to be touched again until a North American release. I?m left pondering about the game, trying to come up with a simple way to summarize my thoughts. I?ve come up with this:

Zack is so much more badass than Cloud.

In a game that?s supposed to be a precursor to Final Fantasy VII, a way of setting up the story and characters, the end result isn?t quite what was intended. What Crisis Core does really well is delivering backstory to many of VII?s major players. What it also does really well is emphasizing Zack?s role in the Final Fantasy VII universe. It?s a pretty big role. It also diminishes the reputation and chips away at the pedestals of a few of the characters many of us have come to love. Aeris comes away looking a little more childish, but the real damage is to Cloud. It?s the combination of the events in Crisis Core and the character Cloud develops into in Final Fantasy VII that just really doesn?t mesh well with me. I was never a big fan of Cloud, but now I?m even less of one.

Zack, on the other hand, has won my support.

I?ll be playing through Final Fantasy VII now because I want to see how well Crisis Core was woven in. I suspect it?ll be like playing through with a new pair of eyes. The Compilation of Final Fantasy VII has been lackluster thus far, but thankfully, Crisis Core delivers. If you?re at all interested in the mythology of Final Fantasy VII, this will be one to play.

Conflict resolved.

-By Ryan Mance

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