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Princess Antiphona’s love interest introduced, gameplay details, 32 screens

By Heath | October 19, 2009 at 6:58 am

The object of Miabelle’s affection, a prince who shows up in her dreams, appears in these manly screenshots.
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Their first meeting is very storybook, as he appears in Miabelle’s dream and the two share a song, which could be kinda translated as “being in love is Wonderland.”

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The game will also have a sort of built-in guide system. Through the menu, the player can check for a hint as to where to go and what to do.

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Another newly revealed detail is Miabelle’s travelogue, in which the game makes notes about enemies the party encounters as well as companions that are along for the journey. See above, how Miabelle’s entry gets bigger? That’s over some time progressing through the story; it’s slowly getting more fleshed-out.

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Through a jukebox or music box or “music house” or theater of sorts, players can listen to the game’s musical tracks and rewatch some event scenes.

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Other details published are relatively minor, including the ability to install the game in order to decrease load times, and the fact that trees and barrels and things may have items in them. Spam the ol’ “confirm” button, gamers.

Also happy-faced cats.
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Source: Gpara

Topics: Antiphona no Seikahime, Nippon Ichi