E3: Phantasy Star Portable 2 screens

By Michael | June 15, 2010 at 10:28 am

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Yakuza 4 going international, hostess clubs playable

By Heath | June 8, 2010 at 8:05 pm

Sega has announced on its blog site that Yakuza 4 (called Ryu Ga Gotoku 4 in Japan) will receive European and North American localizations in the Spring of 2011, about a year after its Japanese release.   And, perhaps in response to complaints about Yakuza 3‘s localized versions, that hostess clubs are playable.
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Phantasy Star Portable 2 going international

By Heath | May 23, 2010 at 6:38 pm

Europe and North America will be getting translated verions of Phantasy Star Portable 2 for PSP, despite previous doubts. Many thought that since six months had passed from the Japanese release date with no word from Sega, a release outside Japan was unlikely. Well now it’s official. Check out screenshots, magazine scans, an so on in our coverage archive.

Yakuza series goes handheld: Project K preview

By Heath | May 2, 2010 at 2:39 am

Yakuza 3 for PlayStation 3 was just released in North America, while Yakuza 4, also for PS3, recently made its debut in Japan. All games in Sega’s high-selling series thus far have been for consoles, though the next one, currently with the working title of Project K, will be for the Sony PSP. Images, a trailer, and details below.
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Keep Your Eye on the Blog: April 16 edition

By Janelle | April 16, 2010 at 9:34 am

In case you’ve missed them over time, here’s a rundown of blog posts by RPG companies and people about all kinds of cool stuff.  Also, we’re expanding this to social media, like Twitter and Facebook (and whatever ADD app will emerge in the future). This week, among other things, we’ve got a bittersweet post from Sega about the closing of Phantasy Star Universe servers, daily Chaos Rings info from Square Enix DLG, and XSeed’s brand-new Twitter.
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Valkyria Chronicles 2 hands-on preview

By Heath | March 21, 2010 at 12:37 pm

Sega’s Valkyria Chronicles for PlayStation 3 was the most innovative strategy RPG to come along in years, and in the opinion of this writer, also one of the best overall. Its sequel, Valkyria Chronicles 2 for PSP, is out in Japan and headed stateside later this year. Here is a hands-on preview describing some key differences, similarities, and how they’re all coming together.
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Everything You’ll Ever Need to Know About Resonance of Fate, Part 2: The World

By Janelle | March 17, 2010 at 10:12 am

Resonance of Fate just hit store shelves, and if you still have no idea how the game plays (considering the lack of info on the official site, who can blame you?),  here’s the second and final part of our “Everything You’ll Ever Need to Know About Resonance of Fate” feature.  It covers everything that’s not the battle system and story, including details about the world map and the weapon customization system.
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Sega updates Resonance of Fate website

By Heath | March 2, 2010 at 10:52 am

Now that we’re within two weeks of release, Sega has relaunched the official Resonance of Fate website.  The previous version of the website hadn’t been updated since the Tokyo Game Show, but now there’s a little more meat to it, including free music downloads.  Not long ago, Janelle cleared this game and kindly wrote a review here.

Resonance of Fate/End of Eternity reviewed

By Heath | February 19, 2010 at 7:31 am

Janelle is pretty great.  She now delivers the first English-language review of End of Eternity, to be called Resonance of Fate when it hits North American Xbox 360s and PS3s next month.  Check the review here.
Also, the Battle System feature has been expanded to include more Everything, including a brand new section on targeting and some more references to link the thing together more clearly.

Everything You’ll Ever Need to Know About Resonance of Fate, Part 1: the Battle System

By Janelle | February 9, 2010 at 10:38 am

Here’s Part 1 of our comprehensive feature on the upcoming Resonance of Fate, developed by tri-Ace and published by Sega. Hopefully by using this, people without the game can get a feel for how complex the battle system is and how it works, or people who already have the game and are unclear on some points can find some answers. I’ve answered your battle-related questions here, too. You’ll probably notice that it’s massive; this isn’t meant to be read in one sitting. Jump around, skim, find parts that are interesting to you. Use the table of contents below to navigate.
As in, I'm Still Alive after writing this.
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